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5. Game Skills (Team Strategy)
[1] Cooperative Playing
●Because the game is played with only one player ever playing at any one time, the stroker must hit the ball to a position that is advantageous to his/her team. This is when team skills (linked skills) become highly relevant.
 
●Cooperative playing refers to, for example, "ball formation" that enables the players of Red 1, Red 3 and Red 5 in the team to carry out a "Double Touch" and "Tsuka Touch (Touch Pass)".
 
(1) Ball formation in a "Double Touch"
 
 
 If stroking Red 5 results in a "Double Touch", after sparking Red 1 and Red 3 and gaining the right for two more continuous plays, the team has a perfect opportunity to destroy the other team's "ball formation".
 
(2) The position of a ball in "Tsuka Touch (Touch Pass)"
 
 
 If a successful "Tsuka Touch (Touch Pass)" takes place as a result of Red 5 being stroke, after sparking Red 1 and gaining the right for two more continuous plays, the team has a perfect opportunity to destroy the other team's "ball formation".
 
●The team's tactics (strategy) that are decided by the entire team as the game unfolds are based on the technique of "ball formation". These tactics (strategy) can largely be divided into "the first stage of the game" during the 1st and 2nd round, "the middle stage of the game", 10 minutes into the game and the "final stage of the game", 20 minutes into the game.
 
●The ball formation in the first round is extremely significant for both teams. This is because, the leading team must achieve the most advantageous position in order to score (the offense and defense positions), and the following team must achieve an advantageous position in relation to the leading team's position.
 In addition, in relation to game skills after the 2nd round, this ball formation becomes an important predictor for how the entire game will unfold.
 
●The strategy involves selecting either offensive play or defensive play depending on how the game is unfolding.
 
(1) Example of the first stage of the game (Rounds 1 to 2)
 In Diagram 1, if Red 1 arrives at a position near Gate 2, White 2 arrives at a position near Gate 3 (the shadow area in the diagram is the White team's defense area). Red 3 is sent near Red 1, and White 4 is sent near White 2. However, caution is required here as the ball will become the target for a Touch by the other team if the ball moves too far.
 
Diagram 1
 
 In Diagram 2, White team's strategy in Round 2 is as follows. White 2 moves near White 6, and a Double Touch by White 4 is set. A Double Touch with White 2 and White 6 is achieved by White 4, and after sparking White 2 and White 6, in the continuous play of two hits, attacks the Red team's position near Gate 2.
 
Diagram 2







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