日本財団 図書館


[2] Start Stroking
●The stroker places his/her ball, that is, the stroker's ball, in the start area and strokes the ball so it passes through Gate 1. If the ball doesn't pass through Gate 1, the stroker's ball is returned to the stroker, and once all other strokers have played once, the stroker once again strokes the ball so it passes through Gate 1. (A ball that doesn't pass through Gate 1 is not permitted onto the court).
 
The ball passes through Gate 1
 
The ball doesn't pass through Gate 1
 
●A Touch involves the stroker stroking his/her own ball which then hits another ball and both the stroker's ball and the other ball stop inside the inside line, after which the stroker gains the right to spark.
 
●In continuous play that follows sparking, team skills advantageous to the stroker's team (cooperative skills) becomes necessary.
 
●"Double Touch" and "Tsuka Touch" ("Touch Tsuka") utilizing a Touch also require team skills (linked skills).
 
Touch is achieved
 
Touch isn't achieved
 
・ Types of a Touch
 
Head-on Touch
 
Slide Touch







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