日本財団 図書館


[4] How to Play the Game
●Before commencing a game, a toss is carried out to select the leading and following teams. The leading team becomes the Red team and the following team the White team.
 
●When the ball passes a gate, also known as "Gate Tsuka", one point is awarded for each time the ball passes through Gate 1 to Gate 3 (total of 3 points). In the case of a finish, or an "Agari", 2 points are awarded when a ball that has passed through Gate 3 hits the goal-pole, and therefore the stroker scores a total of 5 points.
 
●One stroke is allowed for the ball with the same number (stroker's ball), starting with Red 1 in the stroking order (the stroker of Red 1 places his/her ball in the start area and strokes it to pass through Gate 1).
 
●If the stroker successfully passes the ball through the gate, that is, succeeds in "Gate Tsuka", "continuous play" (the stroker hitting his/her ball once) is allowed. "Gate Tsuka" involves the ball passing through Gates 1 to 3, in that order, in the correct direction (if Red 1 passes through Gate 1, the ball can be stroke to the area near Gate 2).
 
 
■When the ball doesn't pass a gate, the ball is returned to front side once, then the ball passes through the gate in the correct direction
 
●When stroking, if the ball hits another ball, resulting in a "Touch", "Sparking" (the stroker steps on the stroker's ball and places it so that the other ball is touching the stroker's ball, and moves the other ball by stroking his/her ball) is permitted. After a successful "Spark", continuous play is allowed.
 
 
●In the event of a successful "Gate Tsuka" and "Touching the other ball/s" in succession, two continuous plays are allowed after a successful "Spark".
 
 
●In the event of the stroker's ball touching several other balls, several "Sparks" are permitted. After the successful "Sparks", the stroker is then allowed several continuous plays.
 
 
●If, during a continuous play, the ball "touches the other balls" as a result of a "Spark", this is deemed a "Touching the same ball twice" foul (a stroker cannot hit a ball in succession, in a single turn, that has already been touched with his/her own ball).
 
 
●If, as the result of a stroke and spark, the ball moves outside the inside line, that ball becomes an out-ball. If, in the next stroke, if an out-ball that is hit inside the court ends up touching another ball inside the court, this is regarded as a foul. Even if the out-ball passes through a gate, it will not be recognized as a "Gate Tsuka".
 
 
●After passing the ball through Gate 3, if the stroker's ball hits the goal-pole ending in a successful finish, that is, "Agari" takes place within the set time, then that stroker finishes, and that ball is excluded from the court.
 
●If all players in one team successfully finish, that is "Agari" takes place within the set time to result in a Perfect Game, the game ends and the winner is declared. (If a Perfect Game results with Red 1, then White 2 can be stroke, and the game ends once the ball is stroke).
 
●When time is up, and the stroker of the leading team is still playing, the game ends after the stroker in the following team plays. Alternatively, if the stroker of the following team is still playing, the game ends with that stroker's play.







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